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T-Mobile commissioned this 3D racing game for their booth at a European tradeshow. The target platform for the game was the handheld Compaq iPAQ.
Race3D running on a Compaq iPAQ
The game itself was built using the Race3D engine, written entirely in Java by David Brackeen. The Jeode VM allowed us to port the game successfully to the iPAQ.
panorama of all four cars in the game
Below is a screenshot from one of the game's three tracks. The game could be played using either the iPAQ's built-in arrow pad, or with a stylus applied directly to the touch screen.
screenshot of T-Mobile Race3D
Players could choose from one of four 3D cars, each with different handling characteristics. Race3D is a sprite-based engine, meaning all images in the game are pre-rendered and then scaled dynamically to simulate a 3D environment. For more information on the Race3D engine, see the Snapple Speedway game description page.
360-degree rotation of race car
Each track has a unique background image that is scaled and animated to give the illusion of a much larger playing area in the game. The factory background below was cut at the last minute and never made it into the final game.
background for first track
background for second track
background for third track
unused factory background
T-Mobile iPAQ Race3D Credits
  • Lead Engineer: David Brackeen
  • Producer: Tom Jacobson
  • Artwork: Zachary Present
  • Track Design: Tom Jacobson
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©2002 Tom Jacobson. All rights reserved.