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PocketCharms was designed as a technology showcase for PacketVideo's streaming MP4 video technology.
episode 2 screenshot: work all day
In PocketCharms the player controls a good luck charm assigned to help the well-meaning but clueless inhabitants of CharmCity. Here are a few of the characters the player meets.
charm city residents
The player begins as a lowly Grub but quickly evolves into one of four Charm types: Career, Fortune, Love, or Fame.
the charm family
How the player evolves depends on what kind of advice he gives out during the course of the game. There are no right or wrong answers.
sample advice screen
The player gets a unique item each time he helps someone. One of these items must be selected to solve the episode. It's not always clear what the items represent, however.
pocketcharms inventory items
To find out, the player must watch a streaming video clip for a clue to the item's significance. Players also get a new "fortune cookie" video each day featuring their PocketCharm, to encourage them to come back and play the game.
3D rendered fortune charm
Below are some of the scenes in the game. Each scene is a custom bitmap generated on the server. Characters appear and disappear from the scene based on the player's actions.
episode 3 screenshot: the mall rat
episode 6 screenshot: the slacker
Before and after at the world headquarters of DotBomb corporation...
episode 7 screenshot: dotbombepisode 13 screenshot:dotbomb aftermath
episode 8 screenshot: cellular conundrum
episode 14 screenshot: my evil twin
It took three months for me to write the complete PocketCharms script. There is a lot of situational humor and satire in the game. Here are a few items of interest in the final episode, My Evil Twin:
things you may have missed
  1. Professor Charm's evil twin brother turns out to be a well-meaning health food advocate who is trying to overturn his brother's fast food empire with eco-friendly "shrunken head on a stick" soy treats.
  2. The Mall Rat character has been trying to kill you since episode 5 when your bad advice on how to handle her boyfriend, Biff, ruined their relationship forever.
  3. The benevolent Professor Charm, your idol and mentor, is in fact growing PocketCharms to use as the primary ingredient in PocketCharms cereal. If you let him out, he might reward you...or he might eat you for breakfast!
  4. The Out-Of-Work Dot-Com CEO has been trying to kill you since Episode 1 when your bad career advice caused him to lose his life savings.
  5. The Angry Grub has been trying to kill you since Episode 4, when Professor Charm passed him over for evolution and chose you instead.
  6. Clicking on this portrait of the former president of the PacketVideo Los Angeles Applications and Services Group will automatically increase one attribute of your choice.
  7. Clicking on this file cabinet will take you to a secret ISO 9000 Compliance screen. If you fail to comply, you get demoted.
  8. Mysterious trashcan fires keep breaking out in the game. Putting them out gives you a bonus to the attribute of your choice.
  9. The title of the episode is a reference to a song by They Might be Giants.
All content for the game was created in XML format using the open-source Merlot XML editor. David Brackeen created a set of Java plugins for Merlot that allowed me to rapidly position images within a scene, saving weeks of production time. The entire game took 5 months to produce.
merlot open source XML editor with custom plugins
Below is Antonio Sanchez's original concept sketch for the PocketCharms themselves.
pocketcharms character concept sketches
Here is my original sketch, doodled on the menu of a Japanese restaurant during dinner, that was the genesis for the game. Note the alternate game names.
original doodle
PocketCharms Credits
  • Lead Engineer: Bret Barker
  • Database and Servelet Programming: Don Reed
  • Client-Side Programming and Tools Programming: David Brackeen
  • Game Design: Tom Jacobson, David Collier
  • Writer and Producer: Tom Jacobson
  • 2D Art: Antonio Sanchez
  • 3D Art and Animation: David Kersey
  • Interface Design and HTML Production: Len Srinikorn, Adam Schwenk
  • Voice Talent: Rebecca Cherkoss, Natasha Darnall, Andrew Lanchoney
  • MP4 Encoding: Bob Frye, Kenny Ramirez
  • Quality Assurance: John Henderson, Bernard Samstag
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©2002 Tom Jacobson. All rights reserved.